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CCGRID
2007
IEEE
15 years 10 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Gregor Schiele, Richard Süselbeck, Arno Wacke...
ICC
2007
IEEE
15 years 10 months ago
Petrifying Worm Cultures: Scalable Detection and Immunization in Untrusted Environments
— We present and evaluate the design of a new and comprehensive solution for automated worm detection and immunization. The system engages a peer-to-peer network of untrusted mac...
Joel O. Sandin, Bilal Khan
227
Voted
PRDC
2007
IEEE
15 years 10 months ago
Implementation of a Flexible Membership Protocol on a Real-Time Ethernet Prototype
This paper describes the implementation of a processorgroup membership protocol in an experimental real-time network. The protocol is appropriate for fault-tolerant distributed sy...
Raul Barbosa, António Ferreira, Johan Karls...
SKG
2006
IEEE
15 years 9 months ago
A Data Mining Approach Based on Grey Prediction Model in Web Environment
This paper proposes a prediction approach that combines grey prediction model with three-layer computing architecture in Web environment. It presents a refined prediction formula ...
Hui Peng
FGR
2002
IEEE
185views Biometrics» more  FGR 2002»
15 years 8 months ago
An Adaptive Fusion Architecture for Target Tracking
A vision system is demonstrated that adaptively allocates computational resources over multiple cues to robustly track a target in 3D. The system uses a particle filter to mainta...
Gareth Loy, Luke Fletcher, Nicholas Apostoloff, Al...