This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
We study a population of individuals playing the prisoner’s dilemma game. Individual strategies are invariable but the network of relationships between players is allowed to chan...
Abstract. In aspect-oriented programming, pointcuts are used to describe crossstructure. Pointcuts that abstract over irrelevant implementation details are clearly desired to bette...
A hardware-accelerated algorithm has been designed to automatically identify the primary languages used in documents transferred over the Internet. The algorithm has been implemen...
Charles M. Kastner, G. Adam Covington, Andrew A. L...
The subsystem decomposition of a software system degrades gradually during its lifetime and therefore it gets harder and harder to maintain. As a result this decomposition needs t...
Olaf Seng, Markus Bauer, Matthias Biehl, Gert Pach...