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DIGRA
2005
Springer
15 years 11 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
ECAL
2005
Springer
15 years 11 months ago
Emergence of Structure and Stability in the Prisoner's Dilemma on Networks
We study a population of individuals playing the prisoner’s dilemma game. Individual strategies are invariable but the network of relationships between players is allowed to chan...
Leslie Luthi, Mario Giacobini, Marco Tomassini
150
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ECOOP
2005
Springer
15 years 11 months ago
Expressive Pointcuts for Increased Modularity
Abstract. In aspect-oriented programming, pointcuts are used to describe crossstructure. Pointcuts that abstract over irrelevant implementation details are clearly desired to bette...
Klaus Ostermann, Mira Mezini, Christoph Bockisch
FPL
2005
Springer
100views Hardware» more  FPL 2005»
15 years 11 months ago
HAIL: A Hardware-Accelerated Algorithm for Language Identification
A hardware-accelerated algorithm has been designed to automatically identify the primary languages used in documents transferred over the Internet. The algorithm has been implemen...
Charles M. Kastner, G. Adam Covington, Andrew A. L...
GECCO
2005
Springer
115views Optimization» more  GECCO 2005»
15 years 11 months ago
Search-based improvement of subsystem decompositions
The subsystem decomposition of a software system degrades gradually during its lifetime and therefore it gets harder and harder to maintain. As a result this decomposition needs t...
Olaf Seng, Markus Bauer, Matthias Biehl, Gert Pach...