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CHI
2007
ACM
15 years 10 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CSCW
1990
ACM
15 years 1 months ago
Strudel - An Extensible Electronic Conversation Toolkit
This paperdescribesthe conceptual model of Strudel, a toolkit of generic components for conversation and action management. To empower work groups to more effectively conduct thei...
Allan Shepherd, Niels Mayer, Allan Kuchinsky
ECTEL
2006
Springer
15 years 1 months ago
Technology Appropriation in Face-to-Face Collaborative Learning
Studies in computer supported collaborative learning frequently under-expose the interaction between students and technology. To gain more insight in the way student groups interac...
Maarten Overdijk, Wouter van Diggelen
ECIS
2000
14 years 11 months ago
A Theory of Industry-Level Activity for Understanding the Adoption of Interorganizational Systems
Increasingly we wish to ask and research questions about the adoption of interorganizational systems and electronic commerce at the industry level but are hampered by the lack of a...
Robert B. Johnston, Shirley Gregor
AIL
2006
92views more  AIL 2006»
14 years 9 months ago
PARMENIDES: Facilitating Deliberation in Democracies
Governments and other groups interested in the views of citizens require the means to present justifications of proposed actions, and the means to solicit public opinion concerning...
Katie Atkinson, Trevor J. M. Bench-Capon, Peter Mc...