We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
Abstract. We design an effective shape prior embedded human silhouettes extraction algorithm. Human silhouette extraction is found challenging because of articulated structures, po...
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
In this paper, we explore a hybrid global/local search optimization framework for dynamic voltage scaling in embedded multiprocessor systems. The problem is to find, for a multipr...
— In this paper, we present the first work on the Steiner routing for 3D stacked ICs. In the 3D Steiner routing problem, the pins are located in multiple device layers, which ma...