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EWCBR
2008
Springer
14 years 11 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
INTERACT
2007
14 years 11 months ago
Usability Challenges in Security and Privacy Policy-Authoring Interfaces
Abstract. Policies, sets of rules that govern permission to access resources, have long been used in computer security and online privacy management; however, the usability of auth...
Robert W. Reeder, Clare-Marie Karat, John Karat, C...
FOIS
2006
14 years 11 months ago
Towards an ontology of agency and action From STIT to OntoSTIT+
Abstract. A variety of disciplines and research areas have separately studied the notions of action, agents and agency, but no integrated and well-developed formal ontology for the...
Nicolas Troquard, Robert Trypuz, Laure Vieu
AAMAS
2006
Springer
14 years 10 months ago
Handling Communication Restrictions and Team Formation in Congestion Games
Abstract. There are many domains in which a multi-agent system needs to maximize a "system utility" function which rates the performance of the entire system, while subje...
Adrian K. Agogino, Kagan Tumer
EUROMED
2010
14 years 8 months ago
CARARE: Connecting Archaeology and Architecture in Europeana
Abstract. CARARE is a best practice network funded by the European Commission’s ICT Policy Support Programme. The network brings together heritage agencies, organisations, archae...
Henrik Jarl Hansen, Kate Fernie