Deciding the appropriate population size and number of islands for distributed island-model genetic algorithms is often critical to the algorithm’s success. This paper outlines ...
This paper introduces an edge-based object recognition method that is robust with respect to clutter, occlusion and object deformations. The method combines the use of local featu...
Given its readily deployable nature and broad applications for digital entertainment, video streaming through overlay networks has received much attention recently. While a tree to...
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
This paper advocates an implicit-surface representation of generic 3?D surfaces to take advantage of occluding edges in a very robust way. This lets us exploit silhouette constrai...