The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Model compensation techniques for noise-robust speech recognition approximate the corrupted speech distribution. This paper introduces a sampling method that, given speech and noi...
In an online convex optimization problem a decision-maker makes a sequence of decisions, i.e., chooses a sequence of points in Euclidean space, from a fixed feasible set. After ea...
Bernstein’s CubeHash is a hash function family that includes four functions submitted to the NIST Hash Competition. A CubeHash function is parametrized by a number of rounds r, a...
Jean-Philippe Aumasson, Eric Brier, Willi Meier, M...
We consider the problem of estimating the tour length and finding approximation algorithms for the asymmetric traveling salesman problem arising from the disk scheduling problem. ...