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GAMEON
2000
15 years 4 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
INTERSPEECH
2010
14 years 10 months ago
Asymptotically exact noise-corrupted speech likelihoods
Model compensation techniques for noise-robust speech recognition approximate the corrupted speech distribution. This paper introduces a sampling method that, given speech and noi...
Rogier C. van Dalen, Mark J. F. Gales
COLT
2006
Springer
15 years 7 months ago
Logarithmic Regret Algorithms for Online Convex Optimization
In an online convex optimization problem a decision-maker makes a sequence of decisions, i.e., chooses a sequence of points in Euclidean space, from a fixed feasible set. After ea...
Elad Hazan, Adam Kalai, Satyen Kale, Amit Agarwal
ACISP
2009
Springer
15 years 10 months ago
Inside the Hypercube
Bernstein’s CubeHash is a hash function family that includes four functions submitted to the NIST Hash Competition. A CubeHash function is parametrized by a number of rounds r, a...
Jean-Philippe Aumasson, Eric Brier, Willi Meier, M...
STOC
2002
ACM
121views Algorithms» more  STOC 2002»
16 years 3 months ago
Average case analysis for batched disk scheduling and increasing subsequences
We consider the problem of estimating the tour length and finding approximation algorithms for the asymmetric traveling salesman problem arising from the disk scheduling problem. ...
Eitan Bachmat