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» Making a Game of Network Security
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AIIDE
2007
15 years 7 days ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
EMSOFT
2004
Springer
15 years 3 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
PLDI
2005
ACM
15 years 3 months ago
Programming ad-hoc networks of mobile and resource-constrained devices
Ad-hoc networks of mobile devices such as smart phones and PDAs represent a new and exciting distributed system architecture. Building distributed applications on such an architec...
Yang Ni, Ulrich Kremer, Adrian Stere, Liviu Iftode
MOBISYS
2008
ACM
15 years 9 months ago
Anonysense: privacy-aware people-centric sensing
Personal mobile devices are increasingly equipped with the capability to sense the physical world (through cameras, microphones, and accelerometers, for example) and the network w...
Cory Cornelius, Apu Kapadia, David Kotz, Daniel Pe...
CCS
2005
ACM
15 years 3 months ago
Automatic diagnosis and response to memory corruption vulnerabilities
Cyber attacks against networked computers have become relentless in recent years. The most common attack method is to exploit memory corruption vulnerabilities such as buffer ove...
Jun Xu, Peng Ning, Chongkyung Kil, Yan Zhai, Chris...