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» Making a Game of Network Security
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INFOCOM
2012
IEEE
13 years 8 days ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
MOBISYS
2007
ACM
15 years 9 months ago
SmokeScreen: flexible privacy controls for presence-sharing
Presence-sharing is an emerging platform for mobile applications, but presence-privacy remains a challenge. Privacy controls must be flexible enough to allow sharing between both ...
Landon P. Cox, Angela Dalton, Varun Marupadi
CCS
2010
ACM
14 years 10 months ago
Detecting and characterizing social spam campaigns
Online social networks (OSNs) are popular collaboration and communication tools for millions of users and their friends. Unfortunately, in the wrong hands, they are also effective...
Hongyu Gao, Jun Hu, Christo Wilson, Zhichun Li, Ya...
SAC
2009
ACM
15 years 4 months ago
Remote software protection by orthogonal client replacement
In a typical client-server scenario, a trusted server provides valuable services to a client, which runs remotely on an untrusted platform. Of the many security vulnerabilities th...
Mariano Ceccato, Paolo Tonella, Mila Dalla Preda, ...
CCS
2007
ACM
15 years 4 months ago
Robust group key agreement using short broadcasts
A group key agreement protocol (GKA) allows a set of players to establish a shared secret key which can be used to secure a subsequent communication. Several efficient constantrou...
Stanislaw Jarecki, Jihye Kim, Gene Tsudik