We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
—Wireless mesh networks have been widely deployed to provide broadband network access, and their performance can be significantly improved by using a new technology called netwo...
We propose a software framework that augments context data with a range of assorted confidence/reputation metadata for dimensions such as security, privacy, safety, reliability, or...
Multimedia social network is a network infrastructure in which the social network members share multimedia contents with all different purposes. Analyzing user behavior in multime...
The increasing importance of the Internet has motivated the exploration of new execution models based on mobile and dynamic entities to overcome the limits of the client/server mo...