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» Making a Game of Network Security
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CCS
2005
ACM
15 years 3 months ago
On the cost-ineffectiveness of redundancy in commercial P2P computing
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
INFOCOM
2010
IEEE
14 years 8 months ago
INPAC: An Enforceable Incentive Scheme for Wireless Networks using Network Coding
—Wireless mesh networks have been widely deployed to provide broadband network access, and their performance can be significantly improved by using a new technology called netwo...
Tingting Chen, Sheng Zhong
EUSAI
2007
Springer
15 years 4 months ago
Evaluating Confidence in Context for Context-Aware Security
We propose a software framework that augments context data with a range of assorted confidence/reputation metadata for dimensions such as security, privacy, safety, reliability, or...
Marc Lacoste, Gilles Privat, Fano Ramparany
ICASSP
2009
IEEE
15 years 4 months ago
Time-sensitive behavior dynamics in multimedia fingerprinting social networks
Multimedia social network is a network infrastructure in which the social network members share multimedia contents with all different purposes. Analyzing user behavior in multime...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
IJNSEC
2006
88views more  IJNSEC 2006»
14 years 10 months ago
Secure Internet Applications Based on Mobile Agents
The increasing importance of the Internet has motivated the exploration of new execution models based on mobile and dynamic entities to overcome the limits of the client/server mo...
Cungang Yang