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DSRT
2000
IEEE
15 years 1 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
PODC
1999
ACM
15 years 1 months ago
Wait-Free Synchronization in Multiprogrammed Systems: Integrating Priority-Based and Quantum-Based Scheduling
d Abstract) James H. Anderson Department of Computer Science University of North Carolina at Chapel Hill Mark Moiry Department of Computer Science University of Pittsburgh We cons...
James H. Anderson, Mark Moir
REFSQ
2010
Springer
15 years 1 months ago
Binary Priority List for Prioritizing Software Requirements
Product managers in software companies are confronted with a continuous stream of incoming requirements. Due to limited resources they have to make a selection of those that can be...
Thomas Bebensee, Inge van de Weerd, Sjaak Brinkkem...
SIGMETRICS
2002
ACM
130views Hardware» more  SIGMETRICS 2002»
14 years 9 months ago
Multiple-queue backfilling scheduling with priorities and reservations for parallel systems
We describe a new, non-FCFS policy to schedule parallel jobs on systems that may be part of a computational grid. Our algorithm continuously monitors the system (i.e., the intensi...
Barry G. Lawson, Evgenia Smirni
EMSOFT
2010
Springer
14 years 7 months ago
Reducing stack with intra-task threshold priorities in real-time systems
In the design of hard real-time systems, the feasibility of the task set is one of the primary concerns. However, in embedded systems with scarce resources, optimizing resource us...
Gang Yao, Giorgio C. Buttazzo