We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Memory-based methods for collaborative filtering predict new ratings by averaging (weighted) ratings between, respectively, pairs of similar users or items. In practice, a large ...
Jun Wang, Arjen P. de Vries, Marcel J. T. Reinders
We consider a system with two service classes with heterogeneous traffic characteristics and Quality-of-Service requirements. The available bandwidth is shared between the two tra...
Memory management is a fundamental problem in computer architecture and operating systems. We consider a two-level memory system with fast, but small cache and slow, but large mai...