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COR
2006
91views more  COR 2006»
15 years 6 months ago
An LP approach to compute the pre-kernel for cooperative games
We present an algorithm to compute the (pre)-kernel of a TU-game N, v with a system of n 2 1 linear programming problems. In contrast to the algorithms using convergence methods t...
Holger Meinhardt
162
Voted
APWEB
2010
Springer
15 years 6 months ago
A Space and Time Efficient Algorithm for SimRank Computation
SimRank has been proposed to rank web documents based on a graph model on hyperlinks. The existing techniques for conducting SimRank computation adopt an iteration computation para...
Weiren Yu, Xuemin Lin, Jiajin Le
COMGEO
2006
ACM
15 years 6 months ago
A new algorithmic approach to the computation of Minkowski functionals of polyconvex sets
An algorithm is proposed for the simultaneous computation of all Minkowski functionals (except for the volume) of sets from the convex ring in Rd discretized with respect to a give...
Simone Klenk, Volker Schmidt, Evgueni Spodarev
HCI
2009
15 years 3 months ago
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology
This paper presents a new kind of interaction between users and a tabletop. The table described is interactive and associated with tangible and traceable objects using RFID technol...
Sébastien Kubicki, Sophie Lepreux, Yoann Le...
ATAL
2007
Springer
16 years 10 days ago
Embedding Landmarks and Scenes in a Computational Model of Institutions
Over the last decade, institutions have demonstrated that they are a powerful mechanism to make agent interactions more effective, structured, coordinated and efficient. Different...
Owen Cliffe, Marina De Vos, Julian A. Padget