In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
In human face-to-face interaction, participants can rely on a number of audio-visual information for interpreting interlocutors' communicative intentions, such information st...
The Python programming language is typical among dynamic languages in that programs written in it are not susceptible to static analysis. This makes efficient static program compi...
Abstract. Nowadays, information systems have to perform in complex, heterogeneous environments, considering a variety of system users with different needs and preferences. Software...
Mirko Morandini, Loris Penserini, Anna Perini, Ang...
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...