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ACMACE
2009
ACM
15 years 4 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
LREC
2008
124views Education» more  LREC 2008»
15 years 1 months ago
Integrating Audio and Visual Information for Modelling Communicative Behaviours Perceived as Different
In human face-to-face interaction, participants can rely on a number of audio-visual information for interpreting interlocutors' communicative intentions, such information st...
Michelina Savino, Laura Scivetti, Mario Refice
ACSC
2009
IEEE
15 years 6 months ago
Evaluating the dynamic behaviour of Python applications
The Python programming language is typical among dynamic languages in that programs written in it are not susceptible to static analysis. This makes efficient static program compi...
Alex Holkner, James Harland
AOSE
2007
Springer
15 years 3 months ago
Refining Goal Models by Evaluating System Behaviour
Abstract. Nowadays, information systems have to perform in complex, heterogeneous environments, considering a variety of system users with different needs and preferences. Software...
Mirko Morandini, Loris Penserini, Anna Perini, Ang...
MM
2010
ACM
146views Multimedia» more  MM 2010»
15 years 14 hour ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan