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MODELS
2007
Springer
16 years 12 days ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
ICMB
2006
IEEE
102views Business» more  ICMB 2006»
16 years 9 days ago
Card-based Macropayment for Mobile Phones
Most new entrants into the mobile commerce marketplace are faced with a paradox; how can we attract users without merchants, and how can we attract merchants without customers? Wi...
Philip Garner, Reuben Edwards, Paul Coulton
ICMB
2006
IEEE
206views Business» more  ICMB 2006»
16 years 9 days ago
E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices
The mobile phone industry has established a large customer base market, providing a wide range of mobile applications from voice and data services to digital media such as digital...
Wan Huzaini Wan Hussin, Reuben Edwards, Paul Coult...
SAC
2006
ACM
16 years 7 days ago
A chat interface for human-agent interaction in MAST
In this paper we introduce a group-messaging interface that allows humans to efficiently interact with a group of agents through a hierarchical and customizable text protocol. Our...
Marco M. Carvalho, Matteo Rebeschini, James Horsle...
DSN
2005
IEEE
15 years 12 months ago
An Experimental Evaluation to Determine if Port Scans are Precursors to an Attack
This paper describes an experimental approach to determine the correlation between port scans and attacks. Discussions in the security community often state that port scans should...
Susmit Panjwani, Stephanie Tan, Keith M. Jarrin, M...