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» Manipulation in Games
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EDUTAINMENT
2006
Springer
15 years 1 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
TEI
2010
ACM
129views Hardware» more  TEI 2010»
15 years 4 months ago
TextDraw: a prototype for gestural typesetting
This paper considers a new approach that allows for the creation of typographic works through gestural interaction. It describes a prototype application called TextDraw, which is ...
Travis Kirton, Pamela Jennings, Hideaki Ogawa
HCI
2009
14 years 7 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
ICIP
2005
IEEE
15 years 11 months ago
Game-theoretic analysis of a semi-fragile watermarking scheme based on SCS
Semi-fragile watermarking can be used to detect illegal and local manipulation of images, while being robust towards legal manipulations such as lossy compression. This paper desc...
Jean-Philippe Boyer, Pierre Duhamel, Jacques Blanc...
AAAI
2010
14 years 11 months ago
Convergence to Equilibria in Plurality Voting
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to AI. In such situations, agents' ...
Reshef Meir, Maria Polukarov, Jeffrey S. Rosensche...