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ACMACE
2005
ACM
14 years 11 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ICCAD
2009
IEEE
154views Hardware» more  ICCAD 2009»
14 years 7 months ago
Pad assignment for die-stacking System-in-Package design
Wire bonding is the most popular method to connect signals between dies in System-in-Package (SiP) design nowadays. Pad assignment, which assigns inter-die signals to die pads so ...
Yu-Chen Lin, Wai-Kei Mak, Chris Chu, Ting-Chi Wang
DAC
1997
ACM
15 years 2 months ago
Multi-Way FPGA Partitioning by Fully Exploiting Design Hierarchy
In this paper, we present a new integrated synthesis and partitioning method for multiple-FPGA applications. This method rst synthesizes a design speci cation in a ne-grained way ...
Wen-Jong Fang, Allen C.-H. Wu
ASSETS
2010
ACM
14 years 4 months ago
Utterance-based systems: organization and design of AAC interfaces
Electronic Augmented and Alternative Communication (AAC) systems provide a method for people with severe speech impairments to communicate by selecting what they desire to say, an...
Timothy J. Walsh
TOOLS
1998
IEEE
15 years 1 months ago
Designing Persistent Object-Oriented Software Architectures
Conventional object-oriented analysis delivers a business object model, which is transformed during design into collaborating class clusters which implement the business model...
Paul Taylor