This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
In this paper, we describe an adaptive approach to gesture for musical applications. Neural Network abstractions and interfaces are implemented in the Pure Data environment which ...
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
Automated reasoning about human behavior is a central goal of artificial intelligence. In order to engage and intervene in a meaningful way, an intelligent system must be able to ...
Tanzeem Choudhury, Matthai Philipose, Danny Wyatt,...
An efficient algorithm is presented to map an arbitrary traffic pattern and network topology on a mesh of rings network. The network is described by a two-layer model. The first la...