We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
This paper proposes a new approach for the human motion analysis. The main contribution comes from the proposed representation of the human body. Most of already existing systems ...
— Human interaction with a service robot requires a shared representation of the environment for spoken dialogue and task specification where names used for particular locations...
This paper compares the ability of human observers to detect target image curves with that of an ideal observer. The target curves are sampled from a generative model which speci...
Alan L. Yuille, Fang Fang, Paul R. Schrater, Danie...