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MM
2005
ACM
136views Multimedia» more  MM 2005»
15 years 3 months ago
Evaluation of subjective video quality of mobile devices
Subjectively perceived video quality is a critical factor when adopting new mobile video applications. When video is used in mobile networks the most important requirements are re...
Satu Jumisko-Pyykkö, Jukka Häkkinen
SIGCPR
2005
ACM
66views Hardware» more  SIGCPR 2005»
15 years 3 months ago
Who is "the IT workforce"?: challenges facing policy makers, educators, management, and research
Despite over six decades of research on the role and definition of the IT workforce, there remain numerous, and often contradictory, definitions related to the identity of this gr...
Michelle L. Kaarst-Brown, Indira R. Guzman
SIGCSE
2005
ACM
366views Education» more  SIGCSE 2005»
15 years 3 months ago
Using asynchronous discussions to enhance student participation in CS courses
As Computer Science (CS) educators, we are involved in teaching a variety of undergraduate and graduate courses such as database management systems, networking, software developme...
Bhagyavati, Stan Kurkovsky, Christopher C. Whitehe...
SIGCSE
2005
ACM
192views Education» more  SIGCSE 2005»
15 years 3 months ago
Ubiquitous presenter: increasing student access and control in a digital lecturing environment
The University of Washington’s Classroom Presenter lecturing system enables an active lecturing environment by combining a standard electronic slide presentation format with the...
Michelle Wilkerson, William G. Griswold, Beth Simo...
SIGDOC
2005
ACM
15 years 3 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman