To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
This paper describes a system that allows users who obtain a “wearable ID key” to personalize dynamically ubiquitous computers by simply touching them. We call the concept of ...
Pervasive resp. ubiquitous systems use context information to adapt appliance behavior to human needs. Even more convenience is reached if the appliance foresees the user's de...
Jan Petzold, Faruk Bagci, Wolfgang Trumler, Theo U...
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
We present GreenHat, an interactive mobile learning application that helps students learn about biodiversity and sustainability issues in their surroundings from experts’ points...
Kimiko Ryokai, Lora Oehlberg, Michael Manoochehri,...