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ICPR
2008
IEEE
15 years 10 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
WCRE
2006
IEEE
15 years 3 months ago
How Programs Represent Reality (and how they don't)
Programming is modeling the reality. Most of the times, the mapping between source code and the real world concepts is captured implicitly in the names of identifiers. Making the...
Daniel Ratiu, Florian Deissenboeck
3DIM
2005
IEEE
15 years 3 months ago
Realistic Human Head Modeling with Multi-View Hairstyle Reconstruction
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a...
Xiaolan Li, Hongbin Zha
IV
2002
IEEE
110views Visualization» more  IV 2002»
15 years 2 months ago
Visualizing the Spatial and Temporal Distribution of User Interaction Data Collected in Three-Dimensional Virtual Worlds
This paper reports work in progress on the analysis and visualization of the spatial and temporal distribution of user interaction data collected in threedimensional (3-D) virtual...
Katy Börner, William R. Hazlewood, Sy-Miaw Li...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Reinterpretable Imager: Towards Variable Post-Capture Space, Angle and Time Resolution in Photography
We describe a novel multiplexing approach to achieve tradeoffs in space, angle and time resolution in photography. We explore the problem of mapping useful subsets of time-varying...
Amit Agrawal, Ashok Veeraraghavan, Ramesh Raskar