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96
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AAAI
1998
15 years 2 months ago
Finding Optimal Strategies for Imperfect Information Games
Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomp...
Ian Frank, David A. Basin, Hitoshi Matsubara
87
Voted
AAAI
2000
15 years 2 months ago
Coordination for Multi-Robot Exploration and Mapping
This paper addresses the problem of exploration and mapping of an unknown environment by multiple robots. The mapping algorithm is an on-line approach to likelihood maximization t...
Reid G. Simmons, David Apfelbaum, Wolfram Burgard,...
UAI
2003
15 years 2 months ago
Locally Weighted Naive Bayes
Despite its simplicity, the naive Bayes classifier has surprised machine learning researchers by exhibiting good performance on a variety of learning problems. Encouraged by thes...
Eibe Frank, Mark Hall, Bernhard Pfahringer
AAAI
1997
15 years 2 months ago
Beyond Contention: Extending Texture-Based Scheduling Heuristics
In order to apply texture measurement based heuristic commitment techniques beyond the unary capacity resource constraints of job shop scheduling, we extend the contention texture...
J. Christopher Beck, Andrew J. Davenport, Edward M...
ICMAS
2000
15 years 2 months ago
Sociological Agents for Effective Social Action
This paper is concerned with the problem of how effective social interaction arises from individual social action and mind. The need to study the individual social mind, suggests ...
Mark d'Inverno, Michael Luck