Sciweavers

102 search results - page 10 / 21
» Marketing strategies in virtual worlds
Sort
View
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CSE
2009
IEEE
15 years 4 months ago
Sensor-Based Feedback Systems in Organizational Computing
—Radical change is needed in today’s organizations. While e-mail, instant messaging, wikis, prediction markets, and the like have proliferated across myriad sectors, the fundam...
Taemie Kim, Daniel Olguin Olguin, Benjamin N. Wabe...
HICSS
2005
IEEE
153views Biometrics» more  HICSS 2005»
15 years 3 months ago
SOTIP as a Model for Outsourcing of Telecom Services for the Public Sector
The political intentions for the past 20 years have broadly speaking been to reduce the number of publicly owned and publicly run activities. Outsourcing is an often applied way t...
Helena Lindskog
MMB
2004
Springer
142views Communications» more  MMB 2004»
15 years 3 months ago
Trends and Developments in ICT Industry: New Challenges for Performance Analysts
In the next few years the landscape of the information and communications technology (ICT) industry will be subject to many changes. New and advanced ICT services will be brought ...
Robert D. van der Mei, Bart Gijsen
CQRE
1999
Springer
15 years 2 months ago
Electronic Payments: Where Do We Go from Here?
Currently, the Internet and the World Wide Web on-line business is booming, with traffic, advertising and content growing at sustained exponential rates. However, the full potentia...
Markus Jakobsson, David M'Raïhi, Yiannis Tsio...