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» Marketing strategies in virtual worlds
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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
VRCAI
2009
ACM
15 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
CANDC
2009
ACM
15 years 4 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
ECIS
2000
14 years 11 months ago
The Government's Role in Improving Electronic Commerce Adoption
Electronic commerce has been introduced to the business community at a very fast pace. The Internet's ease of use in particular resulted to a rapid growth of electronic transa...
Anastasia Papazafeiropoulou, Athanasia Pouloudi
ACMICEC
2006
ACM
213views ECommerce» more  ACMICEC 2006»
15 years 3 months ago
CMieux: adaptive strategies for competitive supply chain trading
Supply chains are a central element of today’s global economy. Existing management practices consist primarily of static interactions between established partners. Global compet...
Michael Benisch, Alberto Sardinha, James Andrews, ...