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» Marketing strategies in virtual worlds
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VMV
2003
94views Visualization» more  VMV 2003»
14 years 11 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...
CHI
2004
ACM
15 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
VLDB
2006
ACM
172views Database» more  VLDB 2006»
15 years 10 months ago
Hierarchical hippocratic databases with minimal disclosure for virtual organizations
Abstract The protection of customer privacy is a fundamental issue in today's corporate marketing strategies. Not surprisingly, many research efforts have proposed new privacy...
Fabio Massacci, John Mylopoulos, Nicola Zannone
WECWIS
1999
IEEE
111views ECommerce» more  WECWIS 1999»
15 years 2 months ago
A Quantitative Analysis of the User Behavior of a Large E-Broker
The Internet and the World Wide Web provide a global virtual marketplace. However, there is little information about the behavior of e-commerce users worldwide. The goal of the pa...
Virgilio Almeida, Wagner Meira Jr., Victor F. Ribe...
SOSP
2005
ACM
15 years 6 months ago
THINC: a virtual display architecture for thin-client computing
Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market...
Ricardo A. Baratto, Leonard N. Kim, Jason Nieh