In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Gaussian blurring mean-shift (GBMS) is a nonparametric clustering algorithm, having a single bandwidth parameter that controls the number of clusters. The algorithm iteratively sh...
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are e...
Christian Theobalt, Joel Carranza, Marcus A. Magno...