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ICIP
2005
IEEE
15 years 3 months ago
3D face recognition using passive stereo vision
— This paper proposes a face recognition system that uses (i) passive stereo vision to capture three-dimensional (3D) facial information and (ii) 3D matching using a simple ICP (...
Naohode Uchida, Takuma Shibahara, Takafumi Aoki, H...
ACIVS
2005
Springer
15 years 3 months ago
Reduced-Bit, Full Search Block-Matching Algorithms and Their Hardware Realizations
Abstract. The Full Search Block-Matching Motion Estimation (FSBME) algorithm is often employed in video coding for its regular dataflow and straightforward architectures. By iterat...
Vincent M. Dwyer, Shahrukh Agha, Vassilios A. Chou...
ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
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INFOCOM
2003
IEEE
15 years 3 months ago
A scalable and lightweight QoS monitoring technique combining passive and active approaches: On the mathematical formulation of
— To make a scalable and lightweight QoS monitoring system, we have proposed a new QoS monitoring technique, Change-of-Measure based Passive/Active Monitoring (CoMPACT Monitor), ...
Masaki Aida, Naoto Miyoshi, Keisuke Ishibashi
ANSS
2000
IEEE
15 years 2 months ago
Modeling and Analysis of Software Aging and Rejuvenation
Software systems are known to suffer from outages due to transient errors. Recently, the phenomenon of “software aging”, one in which the state of the software system degrades...
Kishor S. Trivedi, Kalyanaraman Vaidyanathan, Kate...