Real-world objects exhibit rich physical interaction behaviours on contact. Such behaviours depend on how heavy and hard it is when held, how its surface feels when touched, how i...
Hiromi T. Tanaka, Kiyotaka Kushihama, Naoki Ueda, ...
We derive the entropy rate formula for a complex Gaussian random process by using a widely linear model. The resulting expression is general and applicable to both circular and non...
This paper describes a novel network model, which is able to control its growth on the basis of the approximation requests. Two classes of self-tuning neural models are considered...
A. Carlevarino, R. Martinotti, Giorgio Metta, Giul...
Q-learning, a most widely used reinforcement learning method, normally needs well-defined quantized state and action spaces to converge. This makes it difficult to be applied to re...
Dynamic Time Warping (DTW) has been widely used to align and compare two sequences. DTW can efficiently deal with local warp or deformation between sequences. However, it can'...