We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
A new system for the construction of highly realistic models of real free-form 3D objects is proposed, based on the integration of several techniques (automatic 3D scanning, inver...
Claudio Rocchini, Paolo Cignoni, Claudio Montani, ...
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
This paper presents a method for face recognition across large changes in viewpoint. Our method is based on a Morphable Model of 3D faces that represents face-specific information...
Volker Blanz, Patrick Grother, P. Jonathon Phillip...