We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
We consider the use of so-called top-points for object retrieval. These points are based on scale-space and catastrophe theory, and are invariant under gray value scaling and offse...
We describe a system to learn an object template from a video stream, and localize and track the corresponding object in live video. The template is decomposed into a number of lo...
We use segmentations to match images by shape. To address the unreliability of segmentations, we give a closed form approximation to an average over all segmentations. Our techniqu...
We present a new method for registering multiple 3D scans of a colored object. Each scan is regarded as a color and range image of the object recorded by a pinhole camera. Conside...
Kari Pulli, Simo Piiroinen, Tom Duchamp, Werner St...