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SIBGRAPI
1999
IEEE
15 years 3 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
DAS
2008
Springer
15 years 1 months ago
Symbol Descriptor Based on Shape Context and Vector Model of Information Retrieval
In this paper we present an adaptive method for graphic symbol representation based on shape contexts. The proposed descriptor is invariant under classical geometric transforms (r...
T.-O. Nguyen, Salvatore Tabbone, Oriol Ramos Terra...
PR
2007
126views more  PR 2007»
14 years 10 months ago
The multiresolution gradient vector field skeleton
Many algorithms suppress skeleton associated with boundary perturbation by preventing their formation or by costly branch pruning. This work proposes a novel concept of structural...
Wooi-Boon Goh, Kai-Yun Chan
ICMCS
2006
IEEE
219views Multimedia» more  ICMCS 2006»
15 years 5 months ago
A Block-Matching Based Intra Frame Prediction for H.264/AVC
In the latest video coding standard H.264, intra frame prediction is employed to reduce the blocks’ spatial correlation. In this paper, a new algorithm is proposed to improve th...
Jiheng Yang, Baocai Yin, Yanfeng Sun, Nan Zhang 00...
COMPGEOM
1997
ACM
15 years 3 months ago
The Area Bisectors of a Polygon and Force Equilibria in Programmable Vector Fields
We consider the family of area bisectors of a polygon possibly with holes in the plane. We say that two bisectors of a polygon P are combinatorially distinct if they induce di e...
Karl-Friedrich Böhringer, Bruce Randall Donal...