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AIIDE
2009
14 years 10 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
95
Voted
ENTCS
2011
120views more  ENTCS 2011»
14 years 4 months ago
Game Semantics for Quantum Data
This paper presents a game semantics for a simply-typed λ-calculus with qbits constants and associated quantum operations. The resulting language is expressive enough to encode a...
Yannick Delbecque
ICCNMC
2005
Springer
15 years 3 months ago
On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...
Yuan He, Yi Zhang, Jiang Guo
SAGT
2009
Springer
155views Game Theory» more  SAGT 2009»
15 years 4 months ago
Anarchy, Stability, and Utopia: Creating Better Matchings
We consider the loss in social welfare caused by individual rationality in matching scenarios. We give both theoretical and experimental results comparing stable matchings with soc...
Elliot Anshelevich, Sanmay Das, Yonatan Naamad
ICPR
2010
IEEE
14 years 8 months ago
Robust Figure Extraction on Textured Background: A Game-Theoretic Approach
Feature-based image matching relies on the assumption that the features contained in the model are distinctive enough. When both model and data present a sizeable amount of clutte...
Andrea Albarelli, Emanuele Rodolà, Alberto Cavall...