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ICMCS
2006
IEEE
237views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Matching Faces with Textual Cues in Soccer Videos
In soccer videos, most significant actions are usually followed by close–up shots of players that take part in the action itself. Automatically annotating the identity of the p...
Marco Bertini, Alberto Del Bimbo, Walter Nunziati
PUC
2010
121views more  PUC 2010»
14 years 8 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
AIIDE
2008
14 years 12 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
77
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ENTCS
2008
86views more  ENTCS 2008»
14 years 9 months ago
Game Semantics for Quantum Stores
This paper presents a game semantics for a simply-typed -calculus equipped with quantum stores. The quantum stores are equipped with quantum operations as commands which give the ...
Yannick Delbecque, Prakash Panangaden
SODA
2010
ACM
175views Algorithms» more  SODA 2010»
15 years 7 months ago
Fast SDP Algorithms for Constraint Satisfaction Problems
The class of constraint satisfactions problems (CSPs) captures many fundamental combinatorial optimization problems such as Max Cut, Max q-Cut, Unique Games, and Max k-Sat. Recent...
David Steurer