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CIMCA
2005
IEEE
15 years 3 months ago
Canonical Sequence Directed Tactics Analyzer for Computer Go Games
We present an approach used in CSDTA (Canonical Sequence Directed Tactics Analyzer) that uses canonical sequences (Joseki) in hoping to improve computer Go programs. We collect 12...
Chung-Chih Li, Hikyoo Koh
ISCIS
2004
Springer
15 years 3 months ago
Modelling Role-Playing Games Using PEPA Nets
Abstract. We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex d...
Stephen Gilmore, Leïla Kloul, Davide Piazza
ROBOCUP
1997
Springer
91views Robotics» more  ROBOCUP 1997»
15 years 1 months ago
Generating Multimedia Presentations for RoboCup Soccer Games
Abstract. The automated generation of multimedia reports for timevarying scenes on the basis of visual data constitutes a challenging research goal with a high potential for many i...
Elisabeth André, Gerd Herzog, Thomas Rist
LICS
2009
IEEE
15 years 4 months ago
Qualitative Determinacy and Decidability of Stochastic Games with Signals
We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning stra...
Nathalie Bertrand, Blaise Genest, Hugo Gimbert
87
Voted
ALGORITHMICA
2010
154views more  ALGORITHMICA 2010»
14 years 9 months ago
On the Convergence of Multicast Games in Directed Networks
We investigate the convergence of the price of anarchy after a limited number of moves in the classical multicast communication game when the underlying communication networks is ...
Angelo Fanelli, Michele Flammini, Luca Moscardelli