Sciweavers

168 search results - page 21 / 34
» Matching as a non-cooperative game
Sort
View
DEXA
2010
Springer
138views Database» more  DEXA 2010»
14 years 7 months ago
Enrichment of Raw Sensor Data to Enable High-Level Queries
Abstract. Sensor networks are increasingly used across various application domains. Their usage has the advantage of automated, often continuous, monitoring of activities and event...
Kenneth Conroy, Mark Roantree
FOCS
2004
IEEE
15 years 1 months ago
Optimal Inapproximability Results for Max-Cut and Other 2-Variable CSPs?
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of GW + , for all > 0; here GW .878567 denotes the a...
Subhash Khot, Guy Kindler, Elchanan Mossel, Ryan O...
95
Voted
CIKM
2009
Springer
14 years 10 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
108
Voted
WWW
2009
ACM
15 years 4 months ago
A game based approach to assign geographical relevance to web images
Geographical context is very important for images. Millions of images on the Web have been already assigned latitude and longitude information. Due to the rapid proliferation of s...
Yuki Arase, Xing Xie, Manni Duan, Takahiro Hara, S...
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
15 years 1 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono