We study the behavior of the classical A∗ search algorithm when coupled with a heuristic that provides estimates, accurate to within a small multiplicative factor, of the distan...
Abstract. This article describes an algorithm for pose or motion estimation based on clustering of parameters in the six-dimensional pose space. The parameter samples are computed ...
We present in this paper a GPU-accelerated particle filter based on pixel-level segmentation and matching, for real-time object tracking. The proposed method achieves real-time pe...
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of imag...
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches b...