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EGH
2005
Springer
15 years 9 months ago
KD-tree acceleration structures for a GPU raytracer
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Tim Foley, Jeremy Sugerman
116
Voted
CIVR
2004
Springer
121views Image Analysis» more  CIVR 2004»
15 years 9 months ago
Assessing Scene Structuring in Consumer Videos
Abstract. Scene structuring is a video analysis task for which no common evaluation procedures have been fully adopted. In this paper, we present a methodology to evaluate such tas...
Daniel Gatica-Perez, Napat Triroj, Jean-Marc Odobe...
138
Voted
CAISE
2003
Springer
15 years 8 months ago
No-redundant Metrics for UML Class Diagram Structural Complexity
In software engineering it is widely acknowledged that the usage of metrics at the initial phases of the object oriented software life cycle can help designers to make better decis...
M. Esperanza Manso, Marcela Genero, Mario Piattini
CVPR
2000
IEEE
15 years 8 months ago
A Fast and Robust Approach to Recovering Structure and Motion from Live Video Frames
This paper describes a fast and robust approach to recovering structure and motion from video frames. It rst describes a robust recursive factorization method for ane projection...
Takeshi Kurata, Jun Fujiki, Masakatsu Kourogi, Kat...
ECCV
2006
Springer
15 years 7 months ago
Using a Connected Filter for Structure Estimation in Perspective Systems
Three-dimensional structure information can be estimated from two-dimensional images using recursive estimation methods. This paper investigates possibilities to improve structure...
Fredrik Nyberg, Ola Dahl, Jan Holst, Anders Heyden