Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Abstract. Scene structuring is a video analysis task for which no common evaluation procedures have been fully adopted. In this paper, we present a methodology to evaluate such tas...
Daniel Gatica-Perez, Napat Triroj, Jean-Marc Odobe...
In software engineering it is widely acknowledged that the usage of metrics at the initial phases of the object oriented software life cycle can help designers to make better decis...
M. Esperanza Manso, Marcela Genero, Mario Piattini
This paper describes a fast and robust approach to recovering structure and motion from video frames. It rst describes a robust recursive factorization method for ane projection...
Takeshi Kurata, Jun Fujiki, Masakatsu Kourogi, Kat...
Three-dimensional structure information can be estimated from two-dimensional images using recursive estimation methods. This paper investigates possibilities to improve structure...
Fredrik Nyberg, Ola Dahl, Jan Holst, Anders Heyden