Sciweavers

3993 search results - page 192 / 799
» Matchmaking for Structured Objects
Sort
View
114
Voted
CONCUR
2007
Springer
15 years 9 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
NPAR
2006
ACM
15 years 9 months ago
Modeling plant structures using concept sketches
Creating 3D plant models is often a hard and laborious task. To make it easier and more natural, we propose a sketch-based interface for modeling single-compound plant structures ...
Fabricio Anastacio, Mario Costa Sousa, Faramarz F....
132
Voted
WACV
2005
IEEE
15 years 9 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
115
Voted
WER
2004
Springer
15 years 8 months ago
Structural Testing with Use Cases
Understanding how a user interacts with a system is important if the goal is to deliver a product that meets the user's needs. Use cases constitute a primary source of require...
Adriana Carniello, Mario Jino, Marcos Lordello Cha...
DSN
2003
IEEE
15 years 8 months ago
From Crash Tolerance to Authenticated Byzantine Tolerance: A Structured Approach, the Cost and Benefits
Many fault-tolerant group communication middleware systems have been implemented assuming crash failure semantics. While this assumption is not unreasonable, it becomes hard to ju...
Dimane Mpoeleng, Paul D. Ezhilchelvan, Neil A. Spe...