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CGI
2004
IEEE
15 years 7 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
138
Voted
TNN
2008
178views more  TNN 2008»
15 years 3 months ago
IMORL: Incremental Multiple-Object Recognition and Localization
This paper proposes an incremental multiple-object recognition and localization (IMORL) method. The objective of IMORL is to adaptively learn multiple interesting objects in an ima...
Haibo He, Sheng Chen
CLEIEJ
2002
192views more  CLEIEJ 2002»
15 years 3 months ago
Automatic ObjectPascal Code Generation from Catalysis Specifications
This paper presents a Component-based Framework Development Process, of the Cardiology Domain. The Framework, called FrameCardio, was developed in 4 steps: 1Problem Domain Definit...
João Luís Cardoso de Moraes, Ant&oci...
SAC
2008
ACM
15 years 3 months ago
A generic XML language for characterising objects to support digital preservation
The dominance of digital objects in today's information landscape has changed the way humankind creates and exchanges information. However, it has also brought an entirely ne...
Christoph Becker, Andreas Rauber, Volker Heydegger...
ICCV
2007
IEEE
16 years 5 months ago
Learning Auto-Structured Regressor from Uncertain Nonnegative Labels
In this paper, we take the human age and pose estimation problems as examples to study automatic designing regressor from training samples with uncertain nonnegative labels. First...
Shuicheng Yan, Huan Wang, Xiaoou Tang, Thomas S. H...