Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
This paper proposes an incremental multiple-object recognition and localization (IMORL) method. The objective of IMORL is to adaptively learn multiple interesting objects in an ima...
This paper presents a Component-based Framework Development Process, of the Cardiology Domain. The Framework, called FrameCardio, was developed in 4 steps: 1Problem Domain Definit...
The dominance of digital objects in today's information landscape has changed the way humankind creates and exchanges information. However, it has also brought an entirely ne...
Christoph Becker, Andreas Rauber, Volker Heydegger...
In this paper, we take the human age and pose estimation problems as examples to study automatic designing regressor from training samples with uncertain nonnegative labels. First...
Shuicheng Yan, Huan Wang, Xiaoou Tang, Thomas S. H...