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ECCV
2008
Springer
16 years 6 months ago
Implementing Decision Trees and Forests on a GPU
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Toby Sharp
ECCV
2000
Springer
16 years 6 months ago
Divergence-Based Medial Surfaces
The medial surface of a volumetric object is of significant interest for shape analysis. However, its numerical computation can be subtle. Methods based on Voronoi techniques prese...
Sylvain Bouix, Kaleem Siddiqi
VIS
2003
IEEE
121views Visualization» more  VIS 2003»
16 years 5 months ago
Hierarchical Clustering for Unstructured Volumetric Scalar Fields
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
Christopher S. Co, Bjørn Heckel, Hans Hagen...
ICPR
2004
IEEE
16 years 5 months ago
Parallelizing Motion Segmentation by Perceptual Organization of XYT
The front end of many motion analysis algorithms is usually a process that generates bounding boxes around each moving object, roughly segmenting the objects from the background. ...
Daniel Majchrzak, Sudeep Sarkar
ICPR
2002
IEEE
16 years 5 months ago
Prototype Selection for Finding Efficient Representations of Dissimilarity Data
The nearest neighbor (NN) rule is a simple and intuitive method for solving classification problems. Originally, it uses distances to the complete training set. It performs well, ...
Elzbieta Pekalska, Robert P. W. Duin