We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
The medial surface of a volumetric object is of significant interest for shape analysis. However, its numerical computation can be subtle. Methods based on Voronoi techniques prese...
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
The front end of many motion analysis algorithms is usually a process that generates bounding boxes around each moving object, roughly segmenting the objects from the background. ...
The nearest neighbor (NN) rule is a simple and intuitive method for solving classification problems. Originally, it uses distances to the complete training set. It performs well, ...