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GRAPHICSINTERFACE
2003
15 years 6 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
WSC
1998
15 years 6 months ago
High Level Architecture Remote Data Filtering
The current structure of the High Level Architecture (HLA) puts a tremendous burden on network load and CPU utilization for large distributed simulations due to its limited contro...
William S. Murphy Jr., Galen D. Aswegen
WSC
1997
15 years 6 months ago
The Department of Defense High Level Architecture
The High Level Architecture (HLA) provides the specification of a common technical architecture for use across all classes of simulations in the US Department of Defense. It provi...
Judith S. Dahmann, Richard Fujimoto, Richard M. We...
INFORMATICALT
2008
97views more  INFORMATICALT 2008»
15 years 4 months ago
On Dimensionality of Embedding Space in Multidimensional Scaling
Multidimensional scaling is a technique for exploratory analysis of multidimensional data widely usable in different applications. By means of this technique the image points in a ...
Julius Zilinskas
JMIV
2006
94views more  JMIV 2006»
15 years 4 months ago
Geodesic Shooting for Computational Anatomy
Studying large deformations with a Riemannian approach has been an efficient point of view to generate metrics between deformable objects, and to provide accurate, non ambiguous an...
Michael I. Miller, Alain Trouvé, Laurent Yo...