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CGF
2008
156views more  CGF 2008»
15 years 1 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
CGI
2004
IEEE
15 years 5 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ECCV
2010
Springer
15 years 5 months ago
Probabilistic Deformable Surface Tracking From Multiple Videos
Abstract. In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number...
CVRMED
1997
Springer
15 years 6 months ago
Volumetric medical images segmentation using shape constrained deformable models
In this paper we address the problem of extracting geometric models from low contrast volumetric images, given a template or reference shape of that model. We proceed by deforming...
Johan Montagnat, Hervé Delingette
CGA
2000
15 years 1 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura