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CGF
2008
156views more  CGF 2008»
14 years 9 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
77
Voted
CGI
2004
IEEE
15 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
105
Voted
ECCV
2010
Springer
15 years 20 days ago
Probabilistic Deformable Surface Tracking From Multiple Videos
Abstract. In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number...
CVRMED
1997
Springer
15 years 1 months ago
Volumetric medical images segmentation using shape constrained deformable models
In this paper we address the problem of extracting geometric models from low contrast volumetric images, given a template or reference shape of that model. We proceed by deforming...
Johan Montagnat, Hervé Delingette
88
Voted
CGA
2000
14 years 9 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura