Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
A new synthesis technique for designing finite state machines with on-line parity checking is presented. The output logic and the next-state logic of the finite state machines are...
Chaohuang Zeng, Nirmal R. Saxena, Edward J. McClus...
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of th...
We present a new approach to partial-order reduction for model checking software. This approach is based on initially exploring an arbitrary interleaving of the various concurrent...