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MM
2006
ACM
157views Multimedia» more  MM 2006»
15 years 3 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
SI3D
2006
ACM
15 years 3 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
AMFG
2005
IEEE
203views Biometrics» more  AMFG 2005»
15 years 3 months ago
Learning to Fuse 3D+2D Based Face Recognition at Both Feature and Decision Levels
2D intensity images and 3D shape models are both useful for face recognition, but in different ways. While algorithms have long been developed using 2D or 3D data, recently has see...
Stan Z. Li, ChunShui Zhao, Meng Ao, Zhen Lei
86
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IUI
2004
ACM
15 years 3 months ago
Robust sketched symbol fragmentation using templates
Analysis of sketched digital ink is often aided by the division of stroke points into perceptually-salient fragments based on geometric features. Fragmentation has many applicatio...
Heloise Hwawen Hse, Michael Shilman, A. Richard Ne...
COMPGEOM
2003
ACM
15 years 2 months ago
Polygon decomposition based on the straight line skeleton
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Mirela Tanase, Remco C. Veltkamp