This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
When building a representation of the environment for a robot in a multi-agent application, as is the case of robotic soccer, sensor and information fusion of several elements of t...
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
The analysis of texture is an important subroutine in application areas as diverse as biology, medicine, robotics, and forensic science. While the last three decades have seen ext...
Conformal geometry is in the core of pure mathematics. Conformal structure is more flexible than Riemaniann metric but more rigid than topology. Conformal geometric methods have p...