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» Measuring Visual Shape using Computer Graphics Psychophysics
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3DPVT
2006
IEEE
259views Visualization» more  3DPVT 2006»
15 years 8 months ago
3D Skeleton-Based Body Pose Recovery
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
Clément Ménier, Edmond Boyer, Bruno ...
SIGGRAPH
1993
ACM
15 years 6 months ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen
VRST
2009
ACM
15 years 8 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
VRST
2006
ACM
15 years 8 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
115
Voted
CHI
2009
ACM
16 years 2 months ago
A user study on visualizing directed edges in graphs
Graphs are often visualized using node-link representations: vertices are depicted as dots, edges are depicted as (poly)lines connecting two vertices. A directed edge running from...
Danny Holten, Jarke J. van Wijk