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» Measuring Visual Shape using Computer Graphics Psychophysics
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114
Voted
3DPVT
2006
IEEE
259views Visualization» more  3DPVT 2006»
15 years 6 months ago
3D Skeleton-Based Body Pose Recovery
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
Clément Ménier, Edmond Boyer, Bruno ...
107
Voted
SIGGRAPH
1993
ACM
15 years 4 months ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen
VRST
2009
ACM
15 years 7 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
108
Voted
VRST
2006
ACM
15 years 6 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
CHI
2009
ACM
16 years 1 months ago
A user study on visualizing directed edges in graphs
Graphs are often visualized using node-link representations: vertices are depicted as dots, edges are depicted as (poly)lines connecting two vertices. A directed edge running from...
Danny Holten, Jarke J. van Wijk