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CEC
2010
IEEE
15 years 5 months ago
Genetic programming for Expert Systems
— Genetic programming is the usage of the paradigm of survival of the fittest in scientific computing. It is applied to evolve solutions to problems where dependencies between ...
Konrad Sickel, Joachim Hornegger
INFSOF
2007
185views more  INFSOF 2007»
15 years 4 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
EXPERT
2000
89views more  EXPERT 2000»
15 years 4 months ago
A Laboratory Course in Behavior-Based Robotics
The Behavior-Based Robotics course at Northwestern University is a project-oriented course that gives undergraduate and graduate students exposure to programming research-grade ro...
Ian Horswill
SIGMOD
2002
ACM
114views Database» more  SIGMOD 2002»
15 years 4 months ago
An Active Functionality Service for E-Business Applications
Service based architectures are a powerful approach to meet the fast evolution of business rules and the corresponding software. An active functionality service that detects event...
Mariano Cilia, Alejandro P. Buchmann
JOT
2010
125views more  JOT 2010»
15 years 3 months ago
Enhancing NetBeans with Transparent Fault Tolerance Using Meta-Level Architecture
In component-based systems, fault-tolerance concerns are typically handled by manually programmed fault containers. The purpose of fault containers is to prevent error propagation...
Martin Rytter, Bo Nørregaard Jørgens...