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IEEECGIV
2005
IEEE
15 years 10 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEEPACT
2005
IEEE
15 years 10 months ago
Maximizing CMP Throughput with Mediocre Cores
In this paper we compare the performance of area equivalent small, medium, and large-scale multithreaded chip multiprocessors (CMTs) using throughput-oriented applications. We use...
John D. Davis, James Laudon, Kunle Olukotun
137
Voted
SEFM
2005
IEEE
15 years 10 months ago
Formalising Control in Robust Spoken Dialogue Systems
The spoken language interface is now becoming an increasingly serious research topic with application to a wide range of highly engineered systems. Such systems not only include i...
Hui Shi, Robert J. Ross, John A. Bateman
HT
2005
ACM
15 years 10 months ago
Supporting the generation of argument structure within video sequences
We describe our approach to the automatic generation of argument structures in the domain of video documentaries. Our approach releases control of the final video sequencing from...
Stefano Bocconi, Frank Nack, Lynda Hardman
HT
2005
ACM
15 years 10 months ago
Parsing and interpreting ambiguous structures in spatial hypermedia
When reflecting on information, spatial hypermedia users express their understanding of the information’s structure visually. In order to facilitate this process, spatial hyperm...
Luis Francisco-Revilla, Frank M. Shipman III