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EGH
2004
Springer
15 years 9 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
GCC
2004
Springer
15 years 9 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
GECCO
2004
Springer
15 years 9 months ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Kenneth O. Stanley, Risto Miikkulainen
ICADL
2004
Springer
161views Education» more  ICADL 2004»
15 years 9 months ago
An Implementation of Web Image Search Engines
This paper presents our implementation techniques for an intelligent Web image search engine. A reference architecture of the system is provided and addressed in this paper. The s...
Zhiguo Gong, Leong Hou U, Chan Wa Cheang
ICSOC
2004
Springer
15 years 9 months ago
Knowledge-driven interactions with services across ad hoc networks
Service oriented computing, with its aim of unhindered interoperability, is an appropriate paradigm for ad hoc networks, which are characterized by physical mobility of heterogeno...
Rohan Sen, Radu Handorean, Gruia-Catalin Roman, Gr...